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Old Jan 23, 2008, 09:26 PM // 21:26   #41
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I just mentioned this in the HA forums, but I think the devs went completly the wrong way when they made aura of stability. KD's are meant to be pressure, and are also excellent snares. They are also all expensive with the exception of the few gimmick templates (thumpers, A/Mo)

AoS is also the only skill in teh game that makes half of the snares in this game completly useless, it should function more like braceyourself, and less like ward of stability
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Old Jan 23, 2008, 09:28 PM // 21:28   #42
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epic. fail. on so many levels.
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Old Jan 23, 2008, 09:30 PM // 21:30   #43
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Quote:
Originally Posted by Andrew Patrick
Ritualist
· Sight Beyond Sight: reverted duration back to 8..20 seconds.
Why? Too powerful vs. Blindbot?

Edit: I'll add some meat to this post.

Before the buff, SBS was a staple skill of the Rt/X builds that I played in PvP with Spirit's Strength. I haven't been doing that lately, because those builds seem to have mostly lost their touch with me, having to recast Vital Weapon every thirty or so seconds, which gets annoying for me. SBS was really on my bar as a backup to protect Spirit's Strength from removal, as well as a blind counter.

I didn't see what effect it had on PvP before it was nerfed again, so I'm curious as to what happened.

Last edited by Shayne Hawke; Jan 23, 2008 at 09:36 PM // 21:36..
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Old Jan 23, 2008, 09:35 PM // 21:35   #44
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Quote:
Originally Posted by RaZoO

Also, bring back LoD, nerf splinter and make ancestor's at least 10 energy if you wanna maintain the ridiculous damage. I also wouldn't mind aegis being 15 energy again, it's pretty ridiculous at 10 energy when coupled with glyph.
/agree

GoLE needs to be changed to energy return not energy reduction. "Faking out" someone or looking for a fast cast by canceling a skill 3,231 times just because you used GoLE first is kinda dumb.
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Old Jan 23, 2008, 09:39 PM // 21:39   #45
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Originally Posted by ensoriki
Aww but I can go L-O-D now lulz >.>

Anyways 30% and 10% a minute seems Wow inducing

Why not 20% at start?
If you make the NPC's too soft at the start then there is incentive once again to turtle until VoD and try to take them out with Splinter.
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Old Jan 23, 2008, 09:43 PM // 21:43   #46
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Pious Assault is too energy heavy to replace Eviscerate, Crushing Blow, or Gash. Dervishes will obviously use it, but Dervishes are bad, so idc. SBS still wasnt good in GvG after the buff, but it wasnt a desirable skill to promote in the first place, so Im glad its nerfed again. Fear Me update is great.

Agreed with others that AoS needs a cast time hit, and GoLE needs to be redone to hit cancel spam.
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Old Jan 23, 2008, 09:44 PM // 21:44   #47
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Oooooo nice Izzy. If you fix the game a handful of things at a time maybe it'll be as good as it used to be in 2015?
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Old Jan 23, 2008, 09:48 PM // 21:48   #48
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1c Stability is stupid. It loses any dynamic Prot ability, and instead becomes a 'maintain this on someone as usual, but now you can PLeak it with good ping!' That part of the game is too important already.

I don't like the Pious Assault change, as instead of addressing usability problems they made it so that if someone does figure out how to use it, it'll be ridiculously strong. It is, essentially, the same kind of design and balancing mistake you've been making for years. High usability = good. Low usability + ridiculous power = bad.
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Old Jan 23, 2008, 09:52 PM // 21:52   #49
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Stupid update, once again. Sight beyond sight was a good update, its the only strong counter to blind other than melandru...why it got nerfed, I don't know.

Only one good nerf, fear me, other than that everything was just a half ass attempt. How about you stop screwing around and actually nerf what needs to be nerfed, buff what needs to be buffed. Aura of stability is just as maintainable, splinter and ancestors is still ridiculous, bring back LoD already or give us some decent options besides the motigon.

PS: Andrew can you please tell me why the hell you guys refuse to bring back LoD and refuse to nerf ancestors/splinter?
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Old Jan 23, 2008, 09:57 PM // 21:57   #50
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Quote:
Originally Posted by Ensign
1c Stability is stupid. It loses any dynamic Prot ability, and instead becomes a 'maintain this on someone as usual, but now you can PLeak it with good ping!' That part of the game is too important already.
Exactly. At 1/4 and shorter duration, it becomes a strong skill in the hands of a good monk, being able to see shocks/devhammers and preprot the target. At 1 second, the problem of it being maintained is still there, and instead of rewarding good monks, it rewards people with good server ping. With the state of Anet servers right now and the massive focus on interrupts in the current meta, there's no need to take away another skill that requires talent to use and change it into one that requires 0 talent.
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Old Jan 23, 2008, 10:04 PM // 22:04   #51
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commentin on just the recent minor skill change

Quote:
Victory or Death
· The Guild Lord will now use his axe when combating other Guild Lords.
· NPCs during Victory or Death will do 30% more damage, and an additional 10% more damage each minute after Victory or Death.
This change is; quoting several guildy's "Retarded". By the time the npc reach the stand they already do 40% more damage add the new npc skills and its just to much. This is just forcing more passive defense, splinter, or dedicated split into the metagame and making it a must in every build.

Quote:
Monk
· Aura of Stability: decreased duration to 3..10 seconds.
This makes it a bit more duable maybe a bit lower but i think thats pushing it, having it last a certain amount of KD's doenst help either cause i wont be waisting my shocks / bulls / hammer kd's on a target cause the recharge is way to short for that.


Quote:
Dervish
· Pious Assault: decreased activation time to .5 seconds.
What ? why? o, ok. Ridiculous
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Old Jan 23, 2008, 10:05 PM // 22:05   #52
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Oooh, do I get a chance to repost nearly the exact same list of "buff this nerf that, sum everyone's thoughts up" from the previous update notes topic? Woots!

Aura of Stability: A godsend against Spiritway and their KD spam, and definitely in the vein of Protection Prayers. I'd say revert to the first duration nerf, and change it so it ends after 1...3 attempted KDs.

Ancestor's Rage: Nerf damage, nerf recharge, nerf energy cost. Pick one.

NPC AI: Um...make it not be a contradiction in terms? Scattering upon massive AoE is a good idea.

Hammer Bash: Put it in Strength and require 4 or more or 50% chance of failure AND adrenaline loss. Spiritway is nerfed nice and sweet.

Barbs/Mark of Pain: Nerf duration, drop it to 15-20 seconds for both. Being able to stack these, cover with Parasitic Bond, then go to another target and do the same thing is ridiculous. Again, nerfs Spiritway nicely.

Light of Deliverance: Bring it back to 1 second, even if it means recreating the 80% or less clause on the skill. Party healing is a must, and relying on motigons, PWK, HB/HP and thus more defense is stupid, boring, and annoying.
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Old Jan 23, 2008, 10:08 PM // 22:08   #53
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Quote:
Originally Posted by Neo-LD
and GoLE needs to be redone to hit cancel spam.
Maybe make it something like "For the next 5...15 seconds, your next 2 Spells cost 10...18 less Energy to cast." Deals with the problem for secundairies (which is the main problem), but keeps it unchanged for most elementalists. Biggest advantage tho is that it is an easy change to make.
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Old Jan 23, 2008, 10:13 PM // 22:13   #54
erk
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Quote:
Originally Posted by l Teh Mighty Warrior l

PS: Andrew can you please tell me why the hell you guys refuse to bring back LoD and refuse to nerf ancestors/splinter?
Read some of the skill change discussions

http://wiki.guildwars.com/wiki/User_...iah_Cartwright
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Old Jan 23, 2008, 10:16 PM // 22:16   #55
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Quote:
Originally Posted by holymasamune
there's no need to take away another skill that requires talent to use and change it into one that requires 0 talent.
Sure, AoS can be used skillfully, but you have to look at how its actually used 95% of the time: mindlessly maintained on runners, nearly killing a desirable aspect of gameplay (flag pushing).

Regardless of cast time or recharge changes, it would be nice for AoS to get slapped with a unique and obvious animation. That way its at least reasonably counterable.
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Old Jan 23, 2008, 10:25 PM // 22:25   #56
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Quote:
Originally Posted by Captain Robo
The only limitation of pious assault is that you need an enchantment. Other than that, it's on-demand deep wound...
No need for an enchant for it to trigger

Anyways I'd really like to see EC nerfed, either raise aegis to 15e or tweak something with glyph, have Mending Refrain go the route of Blazing Finale(doesn't re-apply on any shout/chant, ancestors 10e, bring back lod and further tweak from there.
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Old Jan 23, 2008, 10:29 PM // 22:29   #57
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Quote:
Originally Posted by l Teh Mighty Warrior l
PS: Andrew can you please tell me why the hell you guys refuse to bring back LoD and refuse to nerf ancestors/splinter?
It's pretty obvious, tbh, and they have said it before. They want every class to be playable. What else would make you want to bring a rt? The few small number of other useable rt skills are just as good on an ele (ie-deathpact).
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Old Jan 23, 2008, 10:30 PM // 22:30   #58
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Quote:
Originally Posted by Sinful Doom
/agree

GoLE needs to be changed to energy return not energy reduction. "Faking out" someone or looking for a fast cast by canceling a skill 3,231 times just because you used GoLE first is kinda dumb.
Or they could just make the thing trigger on activation start instead of activation end. If that's too hard for their engine, they could probably just reduce the duration a bunch.
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Old Jan 23, 2008, 10:44 PM // 22:44   #59
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Aura of Stability --> 1/4 sec cast, shorten duration

Warmonger's Weapon --> Shorten duration

Ancestor's Rage --> 10 energy, reduce damage OR change to pulsed damage similar to Balthazar's Aura.

Pious Assault --> Revert. The problem here is not that it wasn't good enough after the change, the problem is that you haven't really given anyone an excuse to run an elite other than the rampaging tree.

Augury of Death --> Remove Deep Wound, or change to 10 energy, 2 cast

Recall --> 30 recharge.

Barbs --> 20 duration, 10 recharge

GoLE --> Refund rather than reduction.

Party healing --> BUFF DAMMIT. Lower costs, shorter recharges, cast times that aren't p-leak/d-shot bait.

"Fear Me!" --> Yay!

Mystic Regeneration --> 1 cast, 10 recharge

Shadow Form --> Lose all enchantments or end stance prior to activation.

Spear of Lightning --> Reduce damage.

Power Leak --> 20-25 recharge.

Possibly change Splinter Weapon to Lightning damage and increase Archer armor to elemental damage since you don't seem to want to make them spread out and stop getting farmed.
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Old Jan 23, 2008, 10:55 PM // 22:55   #60
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Piouse Assault is a bit too good-_-!i am testing it with Avatar of lyssa atm

Last edited by undeadgun; Jan 23, 2008 at 10:57 PM // 22:57..
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